Retry 'Get a free personal license' option. Got to the above location and change the access permissions for the unity folder itself.Ħ. The issue here is that UnityHub is not able to create the file as access to the location is denied.ĥ. In the logs file I was getting the following error logĪ problem occurred while trying to activate ULF license.Cannot save ULF license file.Access to the path '/Library/Application Support/Unity/Unity_lic.ulf' is denied. Launch UnityHub and try 'Get a free personal license'Ĥ. Watch the 'info-log.json' file (using something like `tail -100f info-log.json)ģ. Go to /Users//Library/Application Support/UnityHub/logsĢ. The Activate your license webpage appears. If your activation is failing because of the same reason (which we will be checking) then it should definitely work for you as well.ġ. For Unity Plus and Pro licenses, you need to get a serial number for a Unity Personal license, you don’t need a serial number. We will be making the 'Get a free personal license' option work. To use Unity, you need an activated licence. Note: This solution does not require manual activation. Unity Hub 3.1.1 working for me now.Īfter getting highly irritated because of such a pity issue with such a massive impact on development as suddenly I could not use my macbooks for game development anymore. That being said, I still enjoy using and appreciate having the Unity development tool.Finally, I found a fix. Instead, we are buying a service and are at the mercy of the service provider. That discussion about the Unity license agreement seems to strengthen the claim that the end user of Unity isn't buying a product, like when we buy a game, and can sell it later. By the way, please check out this related thread: So basically Unity users are buying a service, not a product. However, I think that having end users' product licenses tied to Unity Technology's servers is too heavy handed because I feel that after purchasing a product I should be able to install it on my laptop, but it won't work even though I am a paying customer. Clearly, if it didn't work for the majority of users most of the time then you would be out of business. Have I managed to miss some sort of wholesale range of failures? If so then point me in the right direction if you can.Ĭlick to expand.Overall, Unity's copy protection scheme works fine for most users most of the time. I'm surprised at the attitudes here regarding our activation only because the volume of reported issues is tiny from what I've seen, nothing to indicate anything close to chasing users/developers away. Ive gone to the directory mentioned and there is no license file located there. No errors pop up, get a message in the hub saying it worked but cant create a new project because it says there is no license. If you have let Jens or someone know and they've not helped you out then that is unfair on our part and I'd like to find out where we dropped the ball and get you sorted with a manual activation. Created new account and went through the activation process for a new personal license. From what I can see based on official records, you haven't yet followed up to indicate that things aren't working. We have a manual activation process that we can use in those cases where online activation fails, I have yet to see a case where the manual process fails and it's a standard part of activation support follow-up. If so how and when did you go about doing that? Have you actually contacted anyone as a follow-up to let them know that things still aren't working? Complete the ing process by following the given instructions. Copy and paste the crack serial keys when demanded. I see no other contact from that point forward so. 1st of all, click on the Latest Crack Version of Unity Pro Full is given here. Click to expand.I can only find one contact from you directly to After you wrote, Jens responded to you the next day indicating your serial was updated and he offered for you to contact him again if necessary.
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